Hire C++ Engineering
for performance-critical systems

From game engines and real-time simulations to high-frequency trading systems and robotics, our C++ engineers deliver zero-overhead abstractions, deterministic performance, and modern C++20 code quality.
C++ logo
25+
C++ projects delivered
12+
years of C++ expertise
35+
systems & performance engineers
Core Capabilities
What we build with C++
High-Performance Computing & Rendering
Game engines & simulation backends
Custom game engines, physics simulations, and rendering pipelines using OpenGL, Vulkan, and DirectX — built with data-oriented design, SIMD intrinsics, and cache-aware memory layouts for maximum throughput.
High-Performance Computing
Systems & Network Programming
OS components & protocol stacks
Network protocol implementations, custom memory allocators, OS-level components, and high-throughput server infrastructure — leveraging modern C++20 coroutines and Asio for async I/O at scale.
Systems Programming
Real-Time & Embedded Systems
Robotics, automotive & industrial
Safety-critical and real-time C++ for robotics (ROS2), autonomous vehicles (AUTOSAR), industrial automation, and aerospace — with deterministic timing, RTOS integration, and functional safety compliance.
Real-Time Systems
How It Works
From prototype to production
Step 1
Architecture &
Design Patterns
We choose the right C++ design patterns — ECS for games, PIMPL for ABI stability, policy-based design for generic libraries — and select the appropriate C++ standard and toolchain for your target environment.
Step 2
Agile
Development
Iterative development with 2-week sprints, continuous integration via CMake and GitHub Actions, and regular benchmark-driven reviews to ensure performance targets are met at every milestone.
Step 3
Testing &
Validation
Unit tests with Google Test, microbenchmarks with Google Benchmark, sanitizers (ASan, UBSan, TSan), static analysis with Clang-Tidy and SonarQube, and fuzz testing with libFuzzer.
Step 4
Deployment &
Monitoring
Containerised C++ services with Docker, profiling in production with perf and Tracy, crash dump analysis, and telemetry integration for long-running high-performance backend systems.
Hire C++ Developers

C++ engineers ready to join your team

Strengthen your engineering team with dedicated C++ developers who write clean, modern, and blazingly fast software for your most demanding performance requirements.

Modern C++17/20 with RAII & smart pointers
OpenGL, Vulkan & DirectX rendering pipelines
SIMD intrinsics & cache-aware data structures
ROS2, AUTOSAR & safety-critical real-time systems
Google Test, Clang-Tidy & fuzz testing pipelines
AI-Enhanced Development
Zero-overhead abstractions, AI-accelerated delivery
AI code review
AI-assisted
code review
AI tools review C++ pull requests for undefined behaviour, RAII violations, thread safety issues, and performance anti-patterns — before they reach code review, saving senior engineer time.
AI testing
AI-powered
fuzz & unit testing
Automated test generation for C++ classes and templates using Google Test, plus libFuzzer corpus generation — finding edge cases that manual tests consistently miss in complex type hierarchies.
Performance profiling
AI-driven
performance profiling
Automated hotspot detection using perf, Tracy, and VTune — with AI suggesting concrete optimization strategies like loop vectorization, cache prefetching, and memory access pattern improvements.
Intelligent modernization
Intelligent
C++ modernization
AI-assisted migration of legacy C++98/03 codebases to modern C++17/20 — identifying manual memory management, raw pointers, and pre-STL patterns to replace with safer, more expressive alternatives.
FAQ

Frequently Asked
Questions

C++ provides zero-overhead abstractions, deterministic memory management, and direct hardware access — while offering object-oriented, generic, and functional programming paradigms. Modern C++20 with RAII, smart pointers, and STL algorithms delivers safety and expressiveness without sacrificing the raw performance that C++ is famous for.
We use RAII idioms, smart pointers (unique_ptr, shared_ptr, weak_ptr), span and string_view for safe buffer access, and sanitizers (AddressSanitizer, MemorySanitizer) during development. We avoid manual new/delete in application code and enforce guidelines from the C++ Core Guidelines.
We default to C++17 and C++20 for new projects, leveraging concepts, ranges, coroutines, modules, and constexpr improvements. For embedded and safety-critical targets with older toolchains, we work with C++11 and C++14, applying modern idioms within those constraints.
Yes. We build custom game engines, physics simulations, and rendering pipelines in C++ using OpenGL, Vulkan, and DirectX. We also extend existing engines like Unreal Engine and develop high-performance simulation backends for automotive, aerospace, and financial applications.
We use the C++ standard library's threading primitives (std::thread, std::mutex, std::atomic), C++20 coroutines for async I/O, and frameworks like Intel TBB and Asio for high-throughput concurrent processing. For real-time systems, we design lock-free data structures and apply RTOS scheduling patterns.
DSi C++ engineering team
LET'S CONNECT
Ready to scale your product?
Book a session to discuss your C++ project with our engineering leadership.
Talk to the team